Reconstructing and deconstructing identities is Lynn Hershmans
artistic obsession. The main female figures in her performances,
videos, films, photographs, interactive installations and networked
projects don't, though, have coherent identities--they are shifting
personalities. They often suffer from borderline syndromes, the
primary logic of which presupposes the nonexistence of borders between
different levels of reality.
"Roberta Breitmore," a portrait-performance created by
Lynn Hershman in the mid-70s, finds herself in this state. Roberta
is a 30-year-old divorcee who, with her $1800 savings, moves from
Cleveland Heights to San Francisco in 1975. Bad luck follows her
around; she's neurotic and mostly behaves awkwardly. Like all the
other female protagonists in Hershman's work, Roberta symbolizes
the archetypal female city dweller. She takes active part in social
life but, all the same, leads a lonely, anonymous, and marginal
existence.
If any one factor connects Lynn Hershmans personae then it
is their common failure to assume socially accepted roles or behavior
patterns: Their lives are marked by unsuccessful attempts to make
social contact and build stabile relationships. Female figures like
Roberta, Lisa, Lorna and even Roberta's youngest reincarnation,
CyberRoberta, seem recurrently driven to repeat the same fatal strategies.
Underlying these character sketches is the conviction that obsession,
compulsion, and abiding to rules are decisive human traits. In comparison
to these, the desire for free, self-determined behavior is conceivably
small. Human beings love to surround themselves with rules that
free them from having to handle on their own authority. In a live
performance from 1975, a robotic doll called Lady Luck plays roulette
with the human actress Lisa Charles and proves that, within a set
framework of rules, its more successful to trust in machine automatism
than human intuition.
Lady Luck takes up the classic doppelganger motif that has been
used repeatedly in art over the centuries to ingeniously double
reality and consider the self-image from a distanced perspective.
The strategies we use to form an image of the world for ourselves
and to construct our own self-images will become increasing complex
with the escalating mechanization of our everyday world. Our machines
are images/models of ourselves that supply us at the same time with
altered identity structures to which we adapt our self-image. Today
we live in a state of constant adaptation to changing realities
that makes it necessary for us to continually reinvent self-images.
Whilst Lady Luck was easily recognizable as Lisa Charless
doppelganger, Roberta Breitmore seems for the moment to lead an
apparently autonomous existence. She acts in everyday situations
without an audience, rents a room, opens a bank account, places
adds in personal columns and visits her psychiatrist. Since Roberta
is alternately portrayed at different stages of her existence by
Lynn Hershman and other performers, the difference between prototype
and reproduction, between the artist, her (re)construction and that
of the other interpreters, becomes increasingly blurred.
Strictly speaking "Roberta" the artwork doesnt
exist, as she never appeared in an art context. It was first in
1978, after her exorcism, that she was represented in exhibitions
by many of the remnants she left behind her in life. Checks, driving
license, announcements, letters, diary, electrocardiogram, fingerprints,
photos, films, video, and audio cassettes are the leftovers that,
combined with Hershmans descriptions, have given her existence
a second reconstruction in an art context. At the Mandeville Art
Gallery in San Diego in 1976, Hershman exhibited photos of Roberta,
her psychiatric report and a hologram that showed Hershman herself
getting ready to be Roberta. For many women, the everyday act of
applying makeup wasnt used in Roberta's (re)construction as
a mask but rather as an aid to creating identity. In Hershmans
work, masking is an identity establishing strategy that helps to
reveal the self.
At the onset of the 90s, the strategy for masking changed. In interactive
video installations like "Deep Contact" and "Room
of One's Own" monitors and digital technology become the new
masks and, therefore, identity establishing media. This change of
media, which throws light on the present transformation of our culture,
is also linked to persona role changes. In place of the shy, neurotic,
and uneasy woman personified by Roberta, appears the offensive,
shorthaired Marion, who attacks the viewer from the monitor screen.
She becomes an object of male attention but, by the same token,
makes the viewer understand that he, with his own eyes, is the one
creating reality. Here, the artwork no longer exclusively manifests
the artist's intent such as in Roberta's reconstruction, but rather,
it is a projection of the viewer's imagination.
As the protagonist in the interactive installations and performer
in the "Phantom Limb" photographs, Marion personifies
the defender of a vulnerable private sphere who, through the immediacy
of technical image devices, is facing a new kind of threat. Similar
to in "Dante Hotel", a site-specific work by Hershman
from 1973 in which the visitors come across two women in a rumpled
hotel bed and, subsequently, become their inadvertent clients, the
visitors looking through the periscope at Marion's miniature room
in "Room of One's Own" become the voyeurs of an intimate
scene.
Contained in the moment of every masking that Hershman outlines
is the possibility or freedom for self-determined actions. This
is similarly true of Roberta's reincarnation as CyberRoberta in
1998. CyberRoberta is a cybernetic doll that watches real space
through her camera eyes and transfers her observations to the world
of the Internet. She lives in two worlds simultaneously. Roberta
the Cyborg is, on one hand, the omnipotent surveyor that controls
the event and, on the other, the re-embodiment of the actual controllers,
the Internet users operating invisibly and anonymously.
She personifies what we recognize today as multiple realities -
a coexistence of different levels of reality that are organized
like a kaleidoscope. The various facets don't differentiate fundamentally
from one another. Their deciding characteristic is the circumstance
that they are subject to constant reorganization.
The Internet is just as much a space as real space is; it is simultaneously
open to all and closed to all, a world without an overview that
is only perceptible from each individual's personal perspective.
Internet communication demands a re-embodied body language and sets
up the conditions for (re) constructing multiple identities that
can continually change their manifestations and adapt to new conditions.
The model underlying CyberRobertas identity-establishing mask
is no longer the painted image as in Robertas case; it is
a network of changing relationships, intensities and energies that
have new manifestations in each moment of every participants
actions.
1. see XLII Esposizione internationale d'arte. Arte e Alchemia,
La Biennale di Venezia, Venecia 1986, pp. 78, 118, 263. See also
Lynn Hershman: Die Romantiserung des Antikörpers, please put
in the correct title in: Catalogue: Ich ist etwas Anderes. Kunst
am Ende des 20. Jahrhunderts, (The Self is Some Other. Art at the
End of the 20th Century), Kunstsammlung Nordrhein-Westfalen, Duesseldorf
2000, pp. 61-64.
2. for a comprehensive interpretation of Hershman's interactive
work see the authors book Pioniere Interaktiver Kunst. Von 1970
bis heute (Pioneers of Interactive Art. From 1970 to the Present),
Edition ZKM, Center for Art and Media Technology Karlsruhe, Ostfildern
1997, pp. 170-195.
3. for an analysis of the strategies of re-embodiment in Interactive
Art see the authors forthcoming article: Das Flottierende Werk.
Zum Entstehen einer neuen künstlerischen Organisationsform
(The Floating Work of Art, Considerations on the establishment of
a New Form of Artistic Organisation), in: Anschluss - Einschluss
- Teilnahme. Formen interaktiver Medienkunst, (Connection - Inclusion
- Participation), ed. by Natalie Bimczek, Peter Gendolla, Peter
M. Spangenberg, Frankfurt/Main, Suhrkamp 2000 (in print)
Söke Dinkla is an art historian who works as a curator and
critic in the fields of art, architecture, design and new media.
She studied art history, literature, ethnology and biology at the
universities of Kiel, Hamburg and Bielefeld.
In 1990, she worked as a curator with the Siemens Cultural Programme,
Munich. In 1993 she was awarded a scholarship from the Institute
of Cultural Studies in Essen and, in 1994, from German Academic
Exchange Programme (DAAD) in the United States of America. She received
her Ph.D. from the university of Hamburg in 1996.
In 1997, she was the curator of the exhibition "Inter-Act
at the Wilhelm Lehmbruck Museum Duisburg and published the standard
reference book "Pioneers of Interactive Art. From 1970 to the
Present In 1999, she was the curator of "Connected Cities,
a multilocal, networked art event at the Wilhelm Lehmbruck Museum
Duisburg and different venues throughout the whole Ruhr district.
Söke Dinkla has lectured at many international congresses
including: 1992 XXVIII. International Congress on Art History, Berlin;
1994 International Symposium on Electronic Art (ISEA), Helsinki;
1999 Künstlerhaus Wien; V2-Organisatie, Rotterdam; Actor 2000,
München, 1999 Wissenschaftsfestival, Gesellschaft für
Mathematik und Datenverarbeitung, Sankt Augustin; 2000 Hochschule
für Gestaltung, Karlsruhe; Literaturhaus, München.
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