Paul Sermon's Telematic Performance
Is the body capable of being transported via computer communications?
At what level of existence can we sense the reality of the virtual
body lying around or sitting in virtual space?
At this point, I believe we have begun to embrace doubts about
virtual space, which is thoroughly dominated by the visual, and
electronic space, which overflows with ambiguous signs and filmic
images. Multimedia, should enable us to manipulate filmic images,
text and sound on our own. Virtual reality still mostly relies on
the visual senses (and in a highly dissatisfactory state, at this
point). Both are engaged in an attempt to mount a communications
system in which we cannot even send visual images at a satisfactory
speed, and they are still a far cry from the claims they advertise.
It is surely distrust of the membrane of the substance-less visual
imagery created by electronic signals that has precipitated a nearly
abnormal rise in the interest in skin and corpses, as well as the
desire to return to a material physicality of body. Within this
context, if we are to question the meaning of the body in relation
to virtual space, is it possible to demonstrate anything more than
a simple transposition of sensory faculties--specifically, the
replacement of the sense of touch with that of sight?
The teleconference system is a mechanism that symbolizes business
in an information society. Yet in the hands of Paul Sermon, this
mechanism becomes a highly paradoxical matter. In Sermon's work,
instead of using a non-existent shared space for the practical purposes
of business talks, primitive forms of communication or desire such
as non-verbal gesture and bodily contact temporarily and ambiguously
create intimate, personal, and risky relations between complete strangers.
Selection of the other party is nearly impossible here. The thrilling
relationship with the person on the other end, materially close
yet far, and most likely someone who one will never actually meet,
lasts only during the interval of the performance. It is as though
this performance has opened a small hole in the space of daily life
and joined the gap with ISDN links.
The overlapping of the familiar sight of the TV monitor with reality
deconstructs the meanings held by these everyday landscapes. In
"Telematic Vision," the couch potato state of sitting alone in front
of a TV and staring at the screen is transformed into a scene likely
to appear in an old American home drama--that of an affectionate
couple or a happy family seated on a sofa of classic design, watching
TV together. And yet, the teleconference system that plays out
nostalgic scenes of "sweet home" is both a tool of business--the
diametrical opposite of family--and a member of the same class
as the TV game, which invested the TV monitor with a different meaning
and drove scenes of family togetherness into extinction.
Within this series of works that employ the teleconference mechanism
(including "Telematic Seance"), "Telematic Dreaming" surely has the
most powerful impact because of the dissimilating effect of the
bed, a sign shared by everyone. By putting audience participants
in that familiar situation from TV drama of getting into bed with
someone one has just met, this work drives one, or the member of
the audience before one's eyes (the performer), into a state of
bewilderment. Members of the audience are placed in the positions
of the actor who plays out a bed scene on stage or before a camera,
or the voyeur who peeps in on the acts of others. This is a secret
act taking place in a public space, and that public space is a virtual
space that does not exist in reality. Furthermore, despite the fact
that the body is the only means of communication therein, the body
of the other party is ghost-like, without substance. This contradictory
situation not only confounds the audience, but also, after first
releasing them from the logic and restrictions of daily life and
dismantling the various elements of signatory identity and the biological
environment of the body, it enables experimentation with and enjoyment
of the role the body plays in communication.The virtuality of the
space enables it to maintain both theatricality and the context
of daily life at the same time.
In the interstices between material physicality and an informational
space in which electronic signals collide, Sermon reverses the meanings
and sensibilities tied to daily life and provides us with an opportunity
to think about the essence of communication. Commercial applications
like bringing a shopping bag into virtual space and filling it with
items for purchase picked up with a 3D mouse are nothing more than
a proxy for real experience, but a good artist is capable of liberating
people from such patterns of daily life and creating a topos wherein
they will discover something about themselves.
1995
Machiko Kusahara is an Associate Professor of Media Studies at Kobe University Graduate School of Science and Technology in Japan. Her papers in media theory are included in The Robot in the Garden (edited by Ken Goldberg, MIT Press, 2000) and Art@Science (edited by Christa Sommerer and Laurent Mignonneau, Springer, 1997) among others. She has curated many exhibitions internationally in the field of computer graphics and animation, multimedia, virtual reality, and a-life while playing a major role in the planning of the Tokyo Metropolitan Museum of Photography and NTT InterCommunication Center (ICC), and serving as a program committee member for ALIFE IV and other international conferences. Kusahara has been an on-line/off-line jury member for competitions including the Interactive Media Festival ('94,'95), MILIA ('95,'96), Ars Electronica ('97 to '99), UNESCO Web Prize ('98,'99), SFMOMA Webby Award (2000) and other international competitions.
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