INTRODUCTION - Judy Malloy
THE EXPERIENCE - James Johnson
Robert Edgar
WHY? - John Coate
Pauline Oliveros
Howard Rheingold
Paul Rutkovsky
Kit Galloway and Sherrie Rabinowitz
IMPLICATIONS - Anna Couey
Michael Joyce
Randy Ross
ARTWORKS - Brian Andreas: HALL OF WHISPERS
Anna Couey and Lucia Grossberger Morales:
MATRIX: WOMEN NETWORKING
Judy Malloy: 30 MINUTES IN THE LATE AFTERNOON
Sonya Rapoport: DIGITAL MUDRA ONLINE
Judy Malloy: BROWN HOUSE KITCHEN
MUSIC - Tim Perkis
POETRY - Valerie Gardiner
Lisa Cooley
Ron Buck
THE MEDIUM - Jeff Mann
Robert Dunn
Roger Malina
Monika Lidman
Fred Truck
Roger Malina
Jim Rosenberg
John Quarterman: MATRIX NEWS
Jon Van Oast
Wolfgang Ziemer-Chrobatzek
ART SYSTEMS - Scot Art: SYSTEM X
Pavel Curtis: THE LAMBDAMOO LIVING ROOM
Bob Gale: ARTBASE MANIFESTO
Eleanor Kent: YLEM ONLINE
Craig Latta: NETJAM
Jeff Mann: MATRIX and INTER/ACCESS
Artur Matuck: REFLUX
COMMUNITIES - Richard Lowenberg: THE TELLURIDE INFOZONE
PUBLICATIONS - ISAST: CONNECTIVITY
ABOUT COLLABORATION - Jesse Cohn
Carolyn Guyer: HI-PITCHED VOICES
Howard Rheingold
MAIL ARTISTS - Chuck Welsh
YOUR WORDS? - Judy Malloy
""""""""""""""""""""""""""INTRODUCTION""""""""""""""""""""""
Judy
Malloy
MAKING ART ONLINE was an ongoing database of artists' words
about using data transmission systems that was a part of one of
the first art web sites -- CSIR's ANIMA, established in 1993. In
1993, statements conveying information and ideas about making art
online were "keyed" by subject and entered into a database.
Using that database, I periodically generated MAKING ART ONLINE,
a collaboratively written paper about making art online in the days
before the World Wide Web.
""""""""""""""""""""""""THE
EXPERIENCE""""""""""""""""""""""""""
James Johnson
Love is as (if not more) mysterious to me as telecommunications.
"""""""""""""""""""""""""THE
EXPERIENCE""""""""""""""""""""""""""
Robert Edgar
Today's computer artists are at once caught in the net like a butterfly,
and walking the web like a spider.
THE THIRD CONFERENCE ON COMPUTERS, FREEDOM AND PRIVACY, March 9-12,
1993 p. 5.8
""""""""""""""""""""""""""""""WHY?"""""""""""""""""""""""""""""""
John Coate
I see telecommunications for artists as primarily a political tool.
In a cultural climate that assigns increasingly lower value to free
expression in the arts, it is vital that artists everywhere use
these efficient communication tools to inform and alert each other
so that they may combine in solidarity to reverse this alarming
trend.
""""""""""""""""""""""""""""""WHY?"""""""""""""""""""""""""""""""
Pauline Oliveros
I have been on line since 1986. I've used email to discuss projects
with other artist's in far away places. This has enabled me to work
with people that I other wise could not have collaborated with.
Many of my projects would have been impossible to do without email.
"""""""""""""""""""""""""""""WHY?"""""""""""""""""""""""""""""""
Howard Rheingold
Because I am a writer, I used to spend my days alone in my room
with my typewriter, my words, and my thoughts. On occasion, I ventured
outside to interview people or to find information. After work,
I would reenter the human community, via my neighborhood, my family,
my circle of personal and professional acquaintances. But I was
isolated and lonely during the working day, and my work did not
provide any opportunity to expand my circle of friends and colleagues.
For the past two years, however, I have participated in a wide-ranging,
intellectually stimulating, professionally rewarding, and often
intensely emotional exchange with dozens of new friends and hundreds
of colleagues. And I still spend my days in a room, physically isolated.
My mind, however, is linked with a worldwide collection of like-minded
(and not so like-minded) souls: My virtual community. If you get
a computer and a modem, you can join us.
"Virtual Communities" WHOLE EARTH REVIEW, Winter 1988
""""""""""""""""""""""""""""""WHY?"""""""""""""""""""""""""""""""
Paul Rutkovsky
Whether I'm working with young students in Poland using computers,
HIV individuals in Syracuse, or art students at Florida State University,
the primary focus for me is to connect the technology to our lives,
to eliminate the barriers between flesh and silicon. Statement for
the Telluride InfoZone, 1993 IDEAS Festival, Telluride, CO, July
1993
""""""""""""""""""""""""""""""WHY?"""""""""""""""""""""""""""""""
Kit Galloway and Sherrie Rabinowitz
THE ELECTRONIC CAFE
THE CHALLENGE: We Must Create at the Same Scale as We can Destroy
If the arts are to take a role in shaping and humanizing emerging
technological environments, individuals and arts constituencies
must begin to imagine at a much larger scale of creativity.
We must begin to create at the same scale as we can destroy, or
else art, and more dangerously the human spirit and imagination,
will be rendered decorative and impotent.
If the boundaries between art and life dissolve it will be the
result of artists migrating towards a new order of artmaking, abandoning
the conventional standards and practices and becoming 'new practitioners'
or systems integrator, who practice situations, contexts, and permanent
environments or utilities. The 'new practitioners' can begin the
process of healing the aesthetic wound that has disfigured the business
of Art, and continue the aesthetic quest in more relevant directions.
New creative activities must emerge such as multi-media creative
solutions networks, not simply computer networks for Artists, but
rather multi-media telecommunications networks with agendas that
can engage multi-disciplinary constituencies. This will require
the development of new skills and the cultivation of new relationships
between the participants. The movement is towards the control of
a meaningful context, creating environments not just to support
art, but that create the possibility for new scales of creativity
across all disciplines and boundaries.
The dark side of the "new world information order" suggests
that a new scale aesthetics be created. It will take several years
from the time this work begins for creative solutions networks of
appropriate number, scale, velocity, and dexterity to evolve to
maturity. Consider: co- creating non-imperialistic, multi-cultural
or domestic agendas for community of global scale aesthetic endeavors.
Consider: the continuous re-invention of non-hierarchical telecom
networks that will allow people to bypass cultural gatekeepers and
power brokers. We must accept these kinds of challenges and recognize
what can be gained by solving them.
All of this implies that there is a new way to be in the world.
That the counterforce to the scale of destruction is the scale of
communication, and that our legacy or epitaph will be determined
in many ways by our ability to creatively employ informal, multi-media,
multi-cultural, conversational, telecommunications and information
technologies.
""""""""""""""""""""""POLITICAL
IMPLICATIONS"""""""""""""""""""""
Anna Couey
Artists' use of networks to create art blurs boundaries between
art, and social and political work. It establishes a potential for
the preservation of distinct cultures and new hybrids. It offers
the possibilities of public participation in the creation of new
realities. The extent to which these visions are broadly realized
depend on the economic, legal, social, and technical frameworks
with which we construct our Information Infrastructure. THE THIRD
CONFERENCE ON COMPUTERS, FREEDOM AND PRIVACY, March 9-12, 1993
""""""""""""""""""""""POLITICAL
IMPLICATIONS"""""""""""""""""""""
Michael Joyce
This message invites interested artists, writers and others concerned
with network resources for the arts to participate in a new and
pressing national effort to preserve computing resources for the
arts on the informational superhighway (or NII as it is termed by
the Clinton administration). Since time is of the essence, please
repost this message to interested parties nationally and internationally
and try to understand and forgive multiple postings to you.
Through a simple twist of fate I was very recently invited to participate
in an ad-hoc meeting in Washington, D.C regarding Arts and Humanities
computing and the NII co-hosted by the (ARL, CAUSE and Educom sponsored)
Coalition for Networked Information and the Getty Foundation. The
meeting involved some twenty participants including presidents or
directors of a wide range of humanities organizations, information
industry and publishing organizations as well as officials of NEA,
NEH, and NSF. Meeting co-chair Charles Henry, Director of Vassar
College Library, set the tone or the meeting by noting that "more
space is devoted in the NII prospectus to discuss automating heating
of federal buildings than to arts and humanities computing."
Like many of you receiving this posting, I had been under the impression
that surely someone was speaking for our interests in the deliberations
of the Clinton administration regarding NII. However in the discussion
that followed it became quite clear that this was not so. A number
of participants shared horrifying tales which made it clear that
not only were humanities and arts interests not being heard but
also that, as regards humanities and arts computing, entertainment
industry forces (which Stuart Moulthrop has termed the "Military
Infotainment Complex") were largely calling the shots. There
was a wide-spread feeling among participants that a crisis existed
and that something had to be done.
As the lone electronic artist at the meeting I described my own
participation by saying I felt like the unelected representative
of a nomadic tribe, a representative of the many unrepresentable
(in both senses) artists, writers and others who depended upon the
network as a place for performance, community, collaboration and
publication. I suggested that many of us fancy ourselves as functioning
at the interstices in temporary autonomous zones and yet nonetheless
increasingly find that our own "cultural heritage" *is*
the net itself.
While our interests and those of traditional humanities organizations
(such as university presses or textual archive projects) might be
at cross purposes, I suggested that we shared the concerns of those
at the meeting seeking to preserve and protect. "object information,"
textual databases, and digital libraries. My comments were received
with respect and interest by a group which understood the need to
form alliances with us but quite frankly wished to focus on what
they perceived as the immediate crisis.
The meeting ended with a consensus on the need to define a rubric
for humanities and the arts in NII; to collect data on computing
in the humanities and the arts to support congressional lobbying;
and to form alliances with identified stake-holders in these efforts.
A preliminary crisis statement drafted by a steering committee will
be presented to congress and the administration.and widely publicized.
What prompts this message.is an invitation to review and perhaps
join in the signing of this statement when it is circulated.in the
coming week.
Since to the best of my knowledge no coordinating group of network
artists and writers exists, I am asking interested persons and organizations
to email me directly (MIJOYCE@vassar.edu).and I will circulate the
statement for you to consider.
If you decide to affiliate yourself or your organization with the
statement, I will gather the (virtual) signatures and forward them
to the steering committee. I do not myself intend to form an organization
but will collect these signatures under a collective umbrella which
I'm calling NAWOC (network artists, writers and others concerned).
If any organization is already actively involved in such a project
and would rather coordinate such an effort, I would be happy to
forward all this information to them. (Likewise if there is a wider
interest in forming such an organization, I'd be happy to join in
those efforts.)
What's important is to act (at least for the moment) in concert.
""""""""""""""""""""""POLITICAL
IMPLICATIONS"""""""""""""""""""""
Randy Ross
As public data networks unfold, the need for adapting cultural
concerns and empowerment becomes more and more crucial to the very
survival of the indigenous groups involved. There is the concern
that public data networks will add to the dilution of "what
is already appropriately Indian." I add there is already too
much confusion out there as to what is "traditional" Indian,
a term highly misused and poorly understood, at times by Indians
themselves. Nevertheless, cultural policy that is adaptable to on-line
etiquette, or laws that govern intellectual and cultural property
rights are key considerations when working with indigenous peoples.
The concept of sovereignty must be interpreted to include access
to on-line public data networks. Tribal society whether its the
clan, the village, the tiospaye, or whatever cultural unit standing
must have a place to say who is a member of their people, and who
is not! " THE THIRD CONFERENCE ON COMPUTERS, FREEDOM AND PRIVACY,
March 9-12, 1993
"""""""""""""""""""""""""""ARTWORKS""""""""""""""""""""""""""""""
Brian Andreas
HALL OF WHISPERS takes its name from an ancient Babylonian myth
of a specially constructed room in one of the ziggurats where a
whisper would stay alive forever. I have an image of the electronic
networks whispering ceaselessly with the voices of these times.
The form of the project is deceptively simple: I wanted to create
a situation where a group of people could share the experience of
living, where we could join each other around a technological campfire,
for the profoundly human act of storytelling.
The guidelines were very simple: participants were asked for two
items. First was the text, whether story, observation, or poem.
This was the "whisper". Second was the "theme".
By theme, I meant a simple distillation of what this story/observation/poem
meant to the participant. Each person chose their own theme for
their text. Once it entered the HALL OF WHISPERS, other people could
assign it other themes, or connect it with a story of their own,
or one of the many stories already sent in from around the world.
Meaning was no longer individual and sacrosanct, but communal.
Someone faxes in a story about the time they were followed by a
horde of wasps when they spilled Hi-C tropical fruit punch on them-
selves at a family picnic in Iowa. Someone else writes that every
Friday night when they get off work, they get caught in the traffic
of hundreds of high school kids cruising down the one street of
their Alabama town. And someone else e-mails in that the week before
Carnival in Rio, her family buys everything they'll need, as if
they're preparing for a hurricane; she says it's much like returning
to primitive times. And all three stories are connected by a larger
theme of.
HALL OF WHISPERS has two stages. The first stage circulated stories
between participants on the electronic networks via FAX, computer,
and telephone. Several people also participated via standard mail.
A large part of the project I didn't foresee in the beginning were
the conversations in my own neighborhood. For people who had no
experience, or interest, in using the net, but still had a wealth
of life experience to share, I became a scribe. I would pass on
the stories from the net, and they would tell me their own. It became
a sharing of gifts, flowing across the arbitrary boundaries of virtual
and physical communities.
The second stage of the project is still in formation. At this
writing, I foresee the stories in digitized human voice, so it will
literally begin to whisper. The same interconnections of the stories
will still hold in a hyper-linked database, allowing visitors to
follow their own thread of associations. For this, I'm looking at
the possibility of CD-ROM distribution. This stage will be completed
in the first part of 1993.
I was interested in several things at the outset of HALL OF WHISPERS.
First, I wanted to create a virtual community using an ancient fundamental
of community-making: shared stories. Second was creating a council
model for understanding our world. Basically, the council model
holds that it is in the sharing that greater wisdom evolves. Finally,
in a turbulent world, it is easy to lose sight of the small beauties
and moments of grace that occur constantly around us. I wanted HALL
OF WHISPERS to give voice to that side of ourselves that recognizes
that this is as much a time of renewal as it is a time of decay.
Has it succeeded? I can't say for sure; it's still very early in
the life of the piece. But I talked to one of the participants the
other day, and I asked her what happens for her. Here's what she
told me: "First, I think I should write something. I should
respond. But I don't. Not right away. Instead, I read the stories
and I start thinking about things I haven't thought about in twenty
years. I take my time because I'm looking for something. I don't
know what, but I know it when I find it. I don't want to send back
just any old story. It's too special. LEONARDO ELECTRONIC NEWS 3(1),
January 15, 1993
"""""""""""""""""""""""""""ARTWORKS""""""""""""""""""""""""""""""
Anna Couey & Lucia Grossberger Morales
MATRIX: WOMEN NETWORKING
Matrix is an ancient word that has many meanings. The archaic meaning
of matrix is womb. In "Neuromancer," William Gibson's
book about cyberspace, matrix is used synonymously with computer
network...a matrix can be seen as a nurturing, flexible, and creative
environment where change and growth are possible within the web
of the matrix itself.
Current technological challenges are the ability to seamlessly
exchange images, video, and audio across platforms -- without requiring
users to have specialty software to decode transmissions. This work
has taken two tracks -- the high end requiring tremendous bandwidth
and resources, and the low end focussing on currently available
bandwidth, and working toward general availability. MATRIX: WOMEN
NETWORKING will demonstrate low end developments... Our goal in
focusing on the low end is to call attention to the technological
disparities that exist in our society, and to raise questions about
their impact. We hope to expand the concept of technological advances
to include their social and cultural underpinnings and affects.
MATRIX features works by women of differing cultures and artistic
backgrounds who are working with computer networks as a means of
creating collaborative works with artists and non-artists alike,
to decentralize the creative process, to educate about and preserve
their distinct cultures and communities, and to provide online access
to population groups who would otherwise be the have-nots of the
information age.
- Anna Couey & Lucia Grossberger Morales, 1993.
PARTICIPATING ARTISTS & PROJECTS: online poetry slam,
Lisa Cooley (coollit@tmn.com), A participatory poetry contest in
which the audience judges... Featured poets are Michael Warr (Chicago)
and Bruno Navasky (New York).
"Imagining the Information Age," Anna Couey (couey@well.sf.ca.us),
A populist Electronic Town Hall in which collaboratively created
fictive Representatives from four nodes chart a course for the
future.
"Forty Minutes on the San Miguel River," Judy Malloy
(jmalloy@well.sf.ca.us), A collaboratively creative narrative.
"Garbage," Judy Malloy (jmalloy@well.sf.ca.us), You
think you need an encryption program? How can you get one? "Easy
- I'm writing one and I'll send it to you free. But first I need
to collect some suitable "garbage" -- like these words
and phrases I've already collected from literature and conversation
found/overheard at computer conferences." - Judy Malloy
"ProjectArtnet," Aida Mancillas, Chicana, (mancilla@tmn.com)
An interactive online artist's book that documents Project Artnet,
an inter-generational community history project involving art,
poetry, movement, and computer technology. The "Matrix: Women
Networking" installation also featured animated video/text
documentation for Project Artnet by Lucia Grossberger Morales,
Latina.
"Bandana," Lorri Ann Two Bulls, Oglala Sioux, (c/o
afallis@silver.sdsmt.edu)
"Changes," Lorri Ann Two Bulls, Oglala Sioux.
"Journey," Lorri Ann Two Bulls, Oglala Sioux.
"Pink Blue," Lorri Ann Two Bulls, Oglala Sioux.
"Play," Lorri Ann Two Bulls, Oglala Sioux.
NAPLPS animated drawings that are displayed online. Two Bulls
distributes her works electronically as shareart.
"""""""""""""""""""""""""""ARTWORKS""""""""""""""""""""""""""""""
Judy Malloy
In the text-based cyberspace created by electronic conferencing
systems, cohesive stories can be written and read by the group mind.
THIRTY MINUTES IN THE LATE AFTERNOON, a group-written narrative,
was produced on Art Com ELectronic Network on the WELL in 1990.
The backbone of the WELL is a conferencing structure in which users
exchange information in "topics". In THIRTY MINUTES, Three
separate characters were written simultaneously by 15 writers in
3 parallel topics.
I set the story in the San Francisco Bay area during the 30 minutes
preceding the Loma Prieta Earthquake. John and Mary were preparing
(separately) for their first date. The third character was a street
person known as Rubber Duck for his habit of constantly muttering
the words "rubber duck". John was in his apartment shaving.
Rubber Duck was sitting on the steps of the Museum of Modern Art.
Mary's route involved a freeway and a bridge that would both break
when the earthquake hit. I asked participants to choose a character,
enter the topic and speak/think as that character. Since this was
the group mind taking the persona of the characters, the emphasis
was on the character's thoughts and memories.
In the final work, I put the 3 topics in a narrative data structure
in which the thought streams of the 3 characters were simultaneously
displayed in 3 parallel columns. The writers included: Anna Couey,
Abbe Don, Matisse Enzer, Carole Gould, Eleanor Kent, Tom Mandel,
Gil MinaMora, Harold Poskanzer, Howard Rheingold, The Normals, Fred
Truck, and Kathleen Watkins. Their unedited words formed a surprisingly
seamless 7 page narrative in which the thoughts of men and women
about each other were openly expressed - interspersed with Rubber
Duck's sometimes appropriate (and sometimes inappropriate) words,
thoughts and memories.
"""""""""""""""""""""""""""ARTWORKS""""""""""""""""""""""""""""""
Sonya Rapoport
I have a very positive attitude about the potential of art via
telecommunications since my experience of sharing my interactive
installation DIGITAL MUDRA. Many who did not experience it in the
San Francisco Bay Area at the KALA Institute and at St Mary's College
in 1988-89 were able to participate in an essential phase of the
work on ACEN on the WELL.
DIGITAL MUDRA was originally an interactive installation where
viewers became acquainted with cross-cultural correlations of hand
gestures and their trans-cultural meanings by both seeing and doing.
Slides of political figures gesticulating; portrait gesture assemblages
on the wall; and a videotape of Mudra dances prepared the viewers
to become a participants. As participants they composed phrases
from selected Mudra gestures that when entered into the computer
became an animated gesture dance on the screen. The gestures were
then transformed back into their original word meanings which, when
selected, triggered relevant philosophic guidelines from a data
base of epigrams by the sage Rabindranath Tagore.
The telecommunication piece offered the Mudra word list from which
two selected words were to be used in a phrase about the "sweet
mystery of life". The key word choice that helped unlock this
mystery and the query of whether the other word "sweetened
the mystery" generated the Tagore epigram. The sweet tooth
of both the audience and myself were wetted by this experience.
"""""""""""""""""""""""""""ARTWORKS""""""""""""""""""""""""""""""
Judy Malloy
BROWN HOUSE KITCHEN
It's the year 2000 in the East Bay. Most people no longer live
in space- wasting fully furbished houses or apartments. Instead,
they sleep in small spaces and eat in communal kitchens like Brown
House Kitchen:
>An Early Ubicomp Era kitchen. Early Morning. The sun, coming
through
>white lace curtains that look out on a small irregularly watered
yard,
>falls invitingly on a round oak table, surrounded by six chairs.
In the
>NorthEast corner, an old man sits in a blue green rocking chair,
reading
>a newspaper. He looks like your grandfather.
>What appears to be a sculpture of a kitchen drawer is mounted
on a
>pedestal in the NorthWest corner. In the Southwest corner, there
is a
>kitchen sink, decorated with blue tiles. An orange cat stands
on the
>edge of the sink, drinking water from a slow faucet drip. Beside
the
>sink, sits incongruously, a shiny black metal box with a translucent
>crystal handle. The word BARBIE-Q is printed across the front
of the
>box in pink sequin-studded letters.
>You see Sandy's Drawer, Ralph Will Clean Up After You, GoodFood,
>Narranoter, telephone, and Barbie-Q here.
As part of my 1994 residency at Xerox PARC, I'm working with Pavel
Curtis in Computer Science Laboratory -- writing and programming
a narrative in LambdaMoo (an object-oriented Multi User Dungeon)
The narrative, called BROWN HOUSE KITCHEN, is disclosed by the objects
in a room of that name in LambdaMoo.
Readers (called players in this environment) will enter the story
when they enter the room, and, the story will unfold as they discover
and examine the output and input devices that are contained in objects
in the kitchen.
The work exists in virtual time and space and will not only challenge
readers to discover and unwrap streams of text but will also locate
readers within the story and eventually give them the opportunity
to enrich the environment that comprises the narrative.
The story, a murder mystery, is meant to appeal to the usual players
in LambdaMoo while at the same time stretching the possibilities
of the form. A murder took place in the kitchen, but players may
not know that when they come into Brown House. Who died? Who was
responsible?
The computing devices that operate the kitchen have observed events
in various ways. In Rashoman fashion they relate the details of
the things that occurred in November 2000 in different, sometimes
contradictory ways.
""""""""""""""""""""""""""MUSIC"""""""""""""""""""""
Tim Perkis
Much of the emphasis on current computer technology has been on
building powerful "one-man-band" systems, which allow
one composer/musician, working alone, to create and realize works
on synthetic orchestras of any description. These programs propose
a vision of music as a process of creating perfect "sound-objects,
polished and perfected. No troublesome musicians are needed, no
strings to break, reeds to squeak, or drummers to show up late and
drunk. But music is in its essence a social process, and I have
wanted to find a way to use the new musical resources offered by
computer technology to express and reinforce this fact.
As a consequence, in 1986 fellow composer John Bischoff and I began
a group called "The Hub". a computer network band. The
idea was to find a way for composers working in the computer controlled
electronic music medium to play together. Each composer has a computer
controlled synthesizer system which is connected to the others on
a local area network system of our own design. Composers designing
pieces for this band generally only specify the data which is to
be shared between players on the net. The result is a sort of enhanced
musical improvisation, when the computers and players are all continually
making musical decisions based upon what the others are doing.
The nature of the collaboration between Hub composers is unusual.
There are many meetings where data exchange formats are ironed out.
Composers then go home, write some code, come together and try it
out, and make adjustments. Often group discussions take place over
e-mail. At performance time, the computers are making most of the
note-to-note decisions, and the composer/performers are left to
make global adjustments. The result is a really new kind of collective
composition, a new social way of making music that didn't exist
before. We have a good time.
""""""""""""""""""""""""""POETRY"""""""""""""""""""""
Valerie Gardiner
Since I started on-line communication, I've neglected my diary.
I ask myself: Will telecom supplant diary as my daily practice?
My grandmother kept a diary for sixty years. Will a diskette be
my legacy? Perhaps my descendants will discover me not in my private
mediation, but in communal discourse.
I always feel guilty when I upload a poem. A poem lives through
its form. It feels wrong to force a poem through a wire - scatter
it to bits - and reassemble it in a place where there is no paper
or breath. There is no surface for the poem to rest on. Does it
get vertigo?
Yet I think my poems are willing to suffer the journey if they
get to be seen and read.
""""""""""""""""""""""""""POETRY"""""""""""""""""""""
Lisa Cooley, LitNet
my qualms about online poetry are not the mutilation they undergo
on their way to the screen, but the loss of the piece of paper,
the book, the broadside. i regard poetry online as more related
to the public reading. nothing will replace sitting and holding
a poem in your hands."
""""""""""""""""""""""""POETRY"""""""""""""""""""""
Ron Buck
"The visual poem's history s.t.r.e.t.c.h.e.s back as far as
PeoPlekind. Before the b()()k, sentence, word, or letter
there was Lad/LasS, hishers finger, and the forGiving eaOrth
acting as a Table)T for man/wOman as they attempted to
conVey viA IMage (dOOdles) our THOUGHTS. AS we have GRowN
from little Caveper Sons into BIG CiTypERsonS wEE have
rec*rded (h)OUR progress(HerHisStory) with PiCtUres, pAINt
and WorDs both s e p a r a t e l y AND collectively.
However, 1 day in time a brIGHT POet, quite DISgrUnTleDwith
the lacklustre fl i m s y quality of hishersveriCHrome
verse, deCided to aDD shaPes to the letters a&nd Form
pICtuRes WithinWith*utAndAr*und the POEM. ThusBY otHer POets
it was Said to be GOOD! and HonestLy came by the name of
CONCRETE POETRY. And there haVe bEEn M A N Y since. WALT
WHITMAN t**k the pLuNGe with H I S LEaVes++oF++GRaSS BeCause
HE wanted the sOul of his Poetry to bUrSt BeYond the B O R D
E R S of the n o r m a l TypeSET word. WHaT of the ChInEEse
pOEt/CaLiGRaPHer whO f*r cEntUrIEs h@s with SsweepinG
BrRushH perFected SYMbolic bEAUty? DAREwe ForGet our oWN
e.e.cummings who FORceD his WILL of sHaaaPes upon the TYPE
WR I T ER? OR the pOEms of DYLanThomAs'S "VISion and
PrAyErs" OR M aLL aR me' with His THROW OF THE DICE.
sOmuchTobeSaidAndtooLittleSpaceToSayitAll!NeedlessToSay, The
GREEKSputItAllinaWord,"TechnoPaigNIA," meaning: Playing*A
roundWith*Technique. thUS the VISUAL PLOUGH is meant to
HARVestDEpth from the leTTer and the wOrd." (Foreword Fore-
worD ForeWorD FOreWorD FOrEWorD FOrEWoRD FOREWoRD FOREWORD
FROM THE AU*THOR (Buck, R.,THE VISUAL PLOUGH, Connected Editions,
92 VanCortlandt Park South, #6, Bronx, NY 10463)
""""""""""""""""""""""""""THE
MEDIUM""""""""""""""""""""""""
Jeff Mann
"The synthesis of computer and telecommunications technologies
has created a new medium for human communication, one that opposes
the one-way flow of information pervasive in our mass-media culture.
This medium is decentralized and accessible and encourages collaboration,
collective thought and the formation of human relationships. It
is an electronic geography where community is defined by common
interest."
The Matrix Artists' Network: An Electronic Community. IN: CONNECTIVITY:
ART AND INTERACTIVE TELECOMMUNICATIONS Leonardo 24(2), 1991 p. 230
""""""""""""""""""""""""""THE
MEDIUM""""""""""""""""""""""""
Robert Dunn
I think the major concerns are limitations and imposed boundaries,
including the extent to which the evolution of networking activity
is constrained by its formulation in terms of systems that are approaching
obsolescence.
The impact of network impressions may not translate into the traditional
domain of commodity display in a coherent or analogous manner. A
distortion or muting of intent and impression are more likely the
result, what was transmitted or shared becomes invested with pre-conceived
expectations, or structured in hierarchical ways to serve completely
separate purposes. Then the echo has no reference to its source.
Shifting and dissolving boundaries of mind, and of time and space
open higher dimensionalities of possibility. The virtual realities
of networking and conception make what was once fantastic or ambitious
in scope become more probable, approachable, given that the shared
resources of the global energy of minds is accessible and transmutable.
The merger of collective imaginations in a collaborative endeavor
is an entity perhaps beyond the comprehension of any single participating
mind, which may yield societal organisms, communal thoughts, and
consciousness of great potential and resonance. The power of converging
minds amplifies in the open system contexts of networking.
This mind fusion community and awareness is beneficial to the planet
and humanity. Closure is a fate we can't afford given that the times
are about survival and require vision emanating from beyond the
given constructs of any socio-political-economical status quo.
Embarking on a Janusian voyage is not a vacillation, it is referential,
and the past is a staging area for thrusts or migrations into the
future. We are in a period of experimentation and exploration, glimpsing
horizons, and creating conditions for enduring co-existence with
the universe."
"""""""""""""""""""""""THE
MEDIUM"""""""""""""""""""""""
Roger Malina
I recently read a book THE LAST REEL* which is about the early
pioneers in the development of the movie camera and the movie projector.
This is in the days when gelatin and plastic substrates were not
yet invented, when they actually strung together glass plates to
try and project a moving image. The artists and inventors working
then had a passionate belief that film would become a revolutionary
medium - and for years and decades these inventions were developed
in the back rooms of inventors homes.
At this time there was no knowledge of what the right format would
be - whether film would be shown in booths in fair arcades, in theaters,
or even in the large "panorama" facilities where large
painted scenes were scrolled by a walking audience.
Artists working today in art and telecommunications are in a position
of these early pioneers in film technology. The vision of what could
be, but the technology is not yet a "plastic" medium under
the control of the artist.
Artists have been struggling with text based media, with slow scan
transmission, with facsimile. The limitations of the technology
are frustrating. The ultimate multi-media telecommunications medium
is probably decades away - and even ISDN and all the other near
term solutions are not really here yet.
At the same time the artists working together are establishing
the theoretical base for all the issues that will eventually become
crucial in these art forms of the future. In many ways the Constructivist
artists worked out many of the issues of computer art, before the
computer was available. For the reasons of technical limitations,
the most powerful use of telecommunications systems today is often
the simplest and the most thoughtful at a conceptual level.
Artists interested in the perspective of the early days of film
technology, are referred to the book THE LAST REEL for some thought
provoking comparisons.
*reviewed in the Oct. 1 1992 issue of FineArt Forum
"""""""""""""""""""""""""THE
MEDIUM""""""""""""""""""""""""
Fred Truck
WHO OWNS THE NETWORKS?
In the case of USENET and all of its variations, the Defense Department
and many university computer science departments pay for that node's
long distance services.
In the case of commercial suppliers, such as MCI Mail, Compuserve,
the WELL, and GENIE, major corporations are owners. I.P. Sharp has
donated space to artists for use in messaging and art projects.
Problems perceived:
1) Will the Defense Dept. always want to subsidize on-line art projects?
USENET is supposed to be limited to defense oriented projects. There
have been many changes in nodes in USENET in the last few years,
with several universities (University of Wisconsin, for one) dropping
out of the net due to financial difficulties. 2) Art projects involving
multiple authorship are generally not done on commercial nets, with
the WELL and I.P. Sharp being notable exceptions. If the business
climate goes sour, it is possible that favorable conditions for
artists on those machines will be restricted.
Conclusion: In most commercial systems, the artists pay something
as it stands now. These same systems offer gateways to USENET, and
the rest of the world. If the artist is located in a university
situation, access is often free (or paid for by his or her dept).
None of these situations are owned or operated by artists. All are
vulnerable to economic or institutional control, thus reminding
one of the current NEA mess concerning grants for the Robert Mapplethorpe
photography show and raising the spectre of censorship.
"""""""""""""""""""""""""""THE
MEDIUM"""""""""""""""""""""""""""
Monika Lidman
We began, fascinated with tin cans on opposite ends of a string.
What is the draw of distanced, personal interaction? Do satellite
transmissions and data transmissions reduce or facilitate isolation?
"""""""""""""""""""""""""""THE
MEDIUM"""""""""""""""""""""""""""
Roger Malina
I see a paradox here- we have a communication medium that is truly
global- that allows artists to be in instant contact with each other,
but in sending things out we clearly have a total mismatch of the
context - information about local issues and concerns may either
find an echo elsewhere, or else this information may be incomprehensible.
If information sent out does not connect with sufficient local
context connections, then this information is either incomprehensible
to the receiver or misunderstood. Because electronic media allow
us to communicate with people while being totally ignorant of the
context of the receiver, then there is a real danger of the communication
being a very violent and blunt instrument
Its always surprised me how many people want to receive Fineart
Forum, but what a small percentage of these people ever send us
email either for us to include their submissions, or else to comment
on what they see. The electronic media should be democratic and
non-centralized by their nature- yet so easily it becomes a mere
broadcasting medium not an interactive medium.
"""""""""""""""""""""""""""""THE
MEDIUM""""""""""""""""""""""""""""
John S. Quarterman
Editor, Matrix News
Response to: Fred Truck, WHO OWNS THE NETWORKS? In Making Art Online,
FineArt Forum, 21(5), November 1, 1991
>In the case of USENET and all of its variations, the Defense
>Department and many university computer science departments
pay for >that node's long distance services.
Excuse me? The Defense Department?
You seem to be confusing USENET (which is an anarchic cooperative
network with no centralized authority) with the Internet (parts
of which are supported by various government agencies, but most
by assorted companies, universities, and other organizations) with
the ARPANET (which doesn't exist any more, but used to be supported
by the Department of Defense).
>Problems perceived:
>1) Will the Defense Dept. always want to subsidize on-line art
>projects? USENET is supposed to be limited to defense oriented
>projects.
This has never been true. USENET has no administration, and if
it did, it would not be by the U.S. Department of Defense.
>Conclusion: In most commercial systems, the artists pay something
as
>it stands now. These same systems offer gateways to USENET,
and the
>rest of the world.
GEnie has no gateways to anywhere, as far as I know. CompuServe
has no gateways to USENET that I know of (it does have mail gateways
to the Internet).
>If the artist is located in a university situation,
>access is often free (or paid for by his or her dept). None
of these
>situations are owned or operated by artists. All are vulnerable
to
>economic or institutional control, thus reminding one of the
current
>NEA mess concerning grants for the Robert Mapplethorpe photography
>show and raising the spectre of censorship.
You've got a good point, but the background is very confused. What
you seem to want to talk about is *government* sponsorship, or,
rather, setting of access policies, for networks. The most relevant
government agency these days is NSF, the National Science Foundation,
for the NSFNET backbone and for the proposed NREN (National Research
and Education Network). And, to a lesser extent, local governmental
sponsorship, as for universities.
Confusion about which network is which and why it matters is rampant,
which is why I wrote ``Which Network, and Why It Matters'' in our
newsletter, Matrix News. Matrix News is a monthly paper newsletter
about contextual issues related to computer networks; preferably
issues that cross network, organizational, or political boundaries.
We cover network policy issues such as the history and current status
of NREN, The recent Secret Service raids, and international connectivity.
Each issue attempts to draw connections between technology, politics,
and community, ranging from Smoot Carl-Mitchell's ``X.400 - Fact
and Fancy,'' to John S. Quarterman's and ``Analogy is Not Identity.''
Articles have included ``Cyber Art: The Art of Communication Systems,''
by Anna Couey, Billy Barron's ``Libraries on the Matrix,'' and R.R.
Ronkin's ``Global Cyberspace -- Who Needs It.'' Guest editorials
have included ``Encouraging Equitable Competition on the Internet,''
by Mitchell Kapor, ``Public Institutions in an Electronic Society,''
by Steve Cisler, ``Walking the Beat in the Global Village,'' by
Richard Civille, and ``On the Need to Develop Internet User Services,''
by Peter Deutsch. Issue 8 (November) examines networks in Argentina
in depth, explains mailing list conventions, and reviews the program
netfind. Issue 9 (December) has reports on recent CPSR and CNI meetings,
a book review, and material about WAIS.
""""""""""""""""""""""""""THE
MEDIUM"""""""""""""""""""""""""""
Jim Rosenberg
[Note: this text is an edited version of E-mail sent privately
to Fred Truck and Cc'ed to a couple of other people. The segment
excerpted below followed comments about USENET. I have deleted those
comments since John Quarterman "wrote the book" on networking
and is in a much better position to comment than I am.]
What you don't talk about in your article is the issue of who owns
not the nets but the *words*. I don't know if this has ever been
litigated, but at one time CompuServe was asserting a kind of "collective
copyright" meaning that they would go after someone attempting
to gateway an *entire* CompuServe forum. That's a pretty big strike
against CompuServe as an art locus.
By contrast, the WELL appears positively enlightened. It tells
me the moment I log in that *I* own my words. Sounds perfect as
an art locus, right? Well, wait a minute. If I own my words, that
means no one can reproduce them (read gateway ...) without my permission.
I feel *VERY STRONGLY* that telcom based art must be gatewayed to
as many networks as possible, preferably automatically. For a WELL
conference to be gatewayed, it would require a kind of "implied
consent" that the poster to a conference gives permission for
her or his words to be gatewayed to wherever.
Now there is precedent for this. I'm thinking of the Venice Biennale
feed.* Back then we were all so thrilled to have the opportunity
to be telecommunicated to Venice that no one picked nits. But frankly,
automatic gatewaying of a conference on the WELL *does* violate
the letter of the law of WELL policy; this is an issue that's got
to be decided by the WELL community itself. (It's possible this
has been discussed already; I haven't been very active on the WELL
for a long time.)
On the other hand, USENET is in fact perfect as an origin net for
gatewaying to other nets. It is already international, which CompuServe
and the WELL and Prodigy are not. Automatic gatewaying to other
networks is no different than the store-and-forward propagation
that happens already internal to USENET.
*ed: in 1986, a conference on ACEN on the WELL was ported to PLANETARY
NETWORK, an installation at the Venice Biennale organized by Roy
Ascott and others.
"""""""""""""""""""""""""""THE
MEDIUM"""""""""""""""""""""""""""
Jon Van Oast
Technology and telecommunication provides a new medium to explore.
This medium is "cyberspace". Cyberspace is the ultimate
realm for artists (as well as every other type of being) because
not only is it such an adaptable medium, but it is also a configurable
TOOL. Cyberspace is a world where anything is possible. Oh, sure
you can paint/sculpt/write/etc. in all sorts of mediums; but, this
is the first place to offer them all (soon!).
Cyberspace can be molded to fit your (and everyone else's) needs,
all at once. This may sound crazy, or impossible, but it isn't.
Never before has mankind [don't mean to be sexist!] had the possibility
to manipulate its environment to such an extreme, as is available
in cyberspace. Not even close. What does this all mean? There is
a new toy we can ALL play with. Anyone who works in ANY medium can
find their place(s) in cyberspace.
One step closer to linking minds.
One user looks and another user finds.
. . .
Cyberspace, networks, thoughts exchange;
Nothing is sacred and nothing is strange.
. . .
A realm untouchable by laws, rules, and logic awaits us all
patiently.
Think freely. Play fair. And above all, do what you want; you can
now.
"""""""""""""""""""""""""""THE
MEDIUM"""""""""""""""""""""""""""
Wolfgang Ziemer-Chrobatzek
"....What have European Creators', artists, and the art have
to do with an Europe of liberte, egalite and fraternite, inwards
and outwards? A lot! The function of the artists has to be helping
sensibly to create this very Europe I just mentioned. Not only a
vital Europe or a vital world, but life and survival is our concern.......The
Art of Communication, making use of the technical potentials of
modern telecommunication, is predestined to be the avant-garde in
the field of understanding and contacting, to be sensitive for what
is about time - high time- to happen....." On the occasion
of L'Europe des Createurs/ Utopies '89, Grand Palais, Paris, France,
1989.
"""""""""""""""""""""""""""""SYSTEMS"""""""""""""""""""""""""""""
Scot Art
System X is an online media art facility which has been running
continuously since January 1990. System X is designed as a narrative
structure providing context but not content: the content is produced
by a group of artists who work together to produce an alternative
storyline to the narrative of interaction in their daily lives.
System X has daily commentary from many sources on aspects of art,
philosophy, technology, etc.
Additionally, System X is used as a publishing medium for artwork
created by artist-members. This work may be visual, auditory, literary,
or all three (eg multimedia) in nature. This work is published in
a "virtual gallery" with short text descriptions of the
work.
System X is on-going, no immediate end is yet visualized.
It is the only project of its kind in Australia. The individuals
who are responsible for its smooth administration are:
Scot Art
Tom Ellard
Jason Gee
Communications, discourses, and artwork exchanges with other artists
are highly welcomed. The creation of communities of choice rather
than geography is a highly desired aim of System X members.
""""""""""""""""""""""""""""SYSTEMS"""""""""""""""""""""""""""""
Pavel Curtis
THE LIVING ROOM (LAMBDAMOO OCTOBER 4, 1993)
>open door
>You open the closet door and leave the darkness for the living
room,
>closing the door behind you so as not to wake the sleeping people
inside.
>The Living Room
>It is very bright, open, and airy here, with large plate-glass
windows
>looking southward over the pool to the gardens beyond. On the
north
>wall, there is a rough stonework fireplace. The east and west
walls are
>almost completely covered with large, well-stocked bookcases.
An exit
>in the northwest corner leads to the kitchen and, in a more
northerly
>direction, to the entrance hall. The door into the coat closet
is at
>the north end of the east wall, and at the south end is a sliding
glass
>door leading out onto a wooden deck. There are two sets of couches,
one
>clustered around the fireplace and one with a view out the windows.
>You see Cockatoo, README for New MOOers, a fireplace, a newspaper,
>Welcome Poster, LambdaMOO Takes A New Direction, The Daily Whale,
The
>Carpet, The Birthday Machine, Helpful Person Finder, lag meter,
Noodles,
>Lanfear, Mustang Sally, GUARD, Banshee, Timbre, and shadow here.
>Soulglue (distracted), Leigh-Cheri, john, Wocha (confused),
evangeline,
>Valere, Trystan, KarlT, CyberTec, Zeebo (worn out) (bored),
gekko
>(Disconnected), Dr.Fate, Gus (distracted), legba, and Uther_Pendragon
>are here.
""""""""""""""""""""""""""""SYSTEMS""""""""""""""""""""""""""""""
Bob Gale
"1. It's lonely out there. I'm tired of the mindless saps
who populate most systems. More artists; More fun.
2. Beware the state. I'm a real believer in reaching for the Touffler
ideal, and I fear the perversion of a government increasingly dependent
upon computers and telecomm without public participation. Individual
empowerment is #1.
3. Cyberspace is cool. It is both a production, distribution, and
exhibition space all rolled into one. *Media* people may still slobber
over video, but telecomm is the NeXT wave. I just want to be involved
before the NEA creates funding categories for it, and the arts institutions
co-op it all.
4. Telecomm is liberating. Freed of time, space, age, race, and
gender, people are able to create new organic relationships. Here
is the new age paradigm shift. Lets breaking boundaries and building
new bridges.
5. Beware the corporation. Prodigy. Need I say more?
6. Information wants to be free; The cry of the cyberpunk. If we
actually shared our resources, the world would be a happier place.
Telecomm gives us an infrastructure to make this possible -- if
we want.
7. Computers are cool. I still can't program, but I still am able
to wrap my hands around the world through my terminal screen. Better
than free frequent flyer miles.
8. A community within teleCOMMUNICATIONS. Its a big bad post-modern
world out there. People need a support system to survive. Find it
through a church, a gang, a local coffeehouse -- or through an online
net.
9. Why look back? You can't control the past or the present, but
you can chart a future trajectory. And telecomm is THE future.
10. Make big bonzo bucks! Yeah, right ;-)"
(Originally posed on ARTBASE)
"""""""""""""""""""""""""""""SYSTEMS"""""""""""""""""""""""""""""
Eleanor Kent
On the WELL, YLEM members and others check into the ACEN Conference,
topic #544 (Ylem News) to learn of new meetings, parties, exhibits,
studio critiques, retorts, as well as ask questions and get answers
about tech-art ideas, equipment and philosophy. The illustrated
hard-copy Ylem Directory lists email addresses and fax numbers so
members can communicate electronically. Some members send stories
and images by modem to editor Trudy Reagan for printing in the monthly
newsletter. Ylem is interested in and alert to new uses of online
systems.
""""""""""""""""""""""""""""""SYSTEMS""""""""""""""""""""""""""""
Craig Latta
NETJAM is a computer network that provides a means for people all
over the world to collaborate on musical compositions and other
works of art. Participants send Musical Instrument Digital Interface
(MIDI) and other data files to each other via electronic mail (email),
edit them, and resend them. To join NetJam, all that are required
are in interest in music, access to MIDI-compatible or other supported
equipment, e-mail, compression facilities and access to the Internet.
For details, send email to netjam-request@xcf.Berkeley.EDU, with
the phrase "request for info" in the subject line.
"""""""""""""""""""""""""""""SYSTEMS"""""""""""""""""""""""""""""
Artur Matuck
"The network will allow for the active use of telecommunications
for language and art research, providing a vehicle for intercultural
expression.
A sequence of exchanges will provide for the exercise of fluxes
and refluxes, propagating pulses and impulses of information.
As structured yet intermittent connection, REFLUX is intended to
create a micro-process of cultural propagation, mirroring the analogous
process of cultural diffusion and change which occurs in large scale.
The interactive process must entail a cultural responsiveness,
a confrontation of codes and attitudes, a flowing of non-compulsory
interactivity.
The implemented network will act as an instrument for collective
symbolic production reflecting the voice of a community scattered
throughout the planet..." (from a Description of the REFLUX
Project)
""""""""""""""""""""""""""COMMUNITIES""""""""""""""""""""""""""""
Richard Lowenberg
The Telluride InfoZone is a pilot project for broad spectrum community
development and education in rural areas, using information and
telecommunications technologies. It is being planned as a pragmatic
answer to real issues facing this place, and as a test-bed for systems,
services, and the long range social, economic and cultural implications
of "telecommunities" in our "information society"...........
As government and corporate interests form alliances and position
themselves to create a new National Information Infrastructure,
there is a growing movement among regional and local communities
and dedicated individuals to shape a more humane, socially serving
direction for our tele-media-ted future. Participate in this vital
conversation and help promote an ecology of the information environment..........
Part of the statement from the Telluride Institute eighth annual
Ideas Festival that focused on "Tele-Community".
"""""""""""""""""""""""""""PUBLICATIONS""""""""""""""""""""""""""
ISAST
CONNECTIVITY: ART AND INTERACTIVE TELECOMMUNICATIONS
Leonardo 24(2), 1991
"""""""""
Edited by Roy Ascott and Carl Loeffler, CONNECTIVITY includes seminal
papers about systems (such as Jeff Mann -The Matrix Artists' Network;
Phillip Bannigan and Sue Harris - an Electronic Arts Network for
Australia) and about artworks online (such as Dana Moser's CORRESPONDENT
IN BABEL and Karen O'Rourke's CITY PORTRAITS and Jennifer Hall's
NETDRAMA as well as many papers about the history, theory, and philosophy
of art and telecommunications.
""""""""""""""""""""""""""""COLLABORATION""""""""""""""""""""""""""
Jesse Cohn
I'm currently reading an incredible book called *The Farther Shore:
A Natural History of Perception*, by Don Gifford. The (I believe)
fourth chapter, which I just completed, has sent my brain into hysterical
overload.
In it, he describes the changes in our perception effected by the
development of statistical science. Humankind remade in the image
of Everyman/Average Man /Probability Man. Depressing? I was reminded
of the poem in John Brunner's dystopian near-future novel *Stand
on Zanzibar*, entitled "Citizen Bacillus", a devastating
implication of the society that reduces human beings to interchangeable
units, numbers in a database... bacteria, subhuman.
But more to the point, Gifford talks about the sheer quantity of
artistic "product" being produced daily, annually. There
are 96,000 people who register as visual artists on the census of
New York City. He speculates on how many truly great poets are going
to be lost forever in a sea of mediocrity. What an appalling vision...
As I thought about this, I wondered if it is not time to resubmerge
the creative mind into the group effort, like those medieval monks
who anonymously created all those intricate, painstakingly-made
texts in utter anonymity.
Is that possible, or desirable? Is willing and intentional obscurity
the only alternative to forcible obscurity in the "confetti
of numbers"? Would the tide be even slightly stemmed if the
world's artists all pooled their efforts instead of individually
producing their own ego-invested works?
*Ed: NY, Atlantic Monthly Press, 1990
"""""""""""""""""""""ABOUT
COLLABORATION"""""""""""""""""""
Carolyn Guyer
HIPITCHED VOICES
What began as an idea to provide, with the HiPitched Voices project,
a resource for women interested in writing collaborative hypertexts,
has turned into a much larger concept with a far greater potential
for strengthening the presence of women in computer technology.
While the original proposal to gather a range of hypertexts into
a deeply multiple web can and may still be developed, the diversity
of ideas which have been suggested since the Voices email list was
established just two months ago extends our platform to what might
now be called a collective of women using technology to work collaboratively
within hypertextual concepts.
Some of our current plans include:
- the establishment of an ftp archive site (that is, online and
available through the Internet), titled VOX, at Washington University
in St. Louis. Initially, two ideas will be implemented for this
space. First, a hypertextual literary anthology called "the
Making" which will be designed somewhat in the manner of a
MUSE (Multi-User Simulation Environment) as an online "place"
that anyone can visit, adding their own contributions to the collection.
Second, a workshop or commentary location for works-in-progress.
This last will also be used as a kind of "central basket"
for works of any kind placed there by each participant in HiPitched
Voices. The basket, conceptually part of the originating prospectus,
will be used as a means to help find partners for writing, multimedia,
graphics, or other projects, and perhaps as a scene of ongoing rounds
of "readings" (or changes) by anyone within Voices.
- the creation of a performance art work on the subject of women
in technology which would "travel" various email lists.
- plans for virtual meetings in a MOO (similar to a MUSE) room called
the Backwards Studio, which was created by one of the Voices participants.
Our first meeting was held on Monday, Dec. 6. We will probably continue
regular virtual meetings of this sort in the future, perhaps in
different virtual locations.
- a Storyspace project, mostly fictional with a poetry emphasis,
but to include interspersed critical notation. The originator of
this potential collaboration is also interested in seeing an eventual
translation of the project to a MOO space.
"""""""""""""""""""""COLLABORATION""""""""""""""""""""
Howard Rheingold
"....This social contract requires one to give something,
and enables one to receive something. I have to keep my friends
in mind and send them pointers instead of throwing my informational
discards into the virtual scrap-heap. It doesn't take a great deal
of energy to do that, since I have to sift that information anyway
in order to find the knowledge I seek for my own purposes. And with
twenty other people who have an eye out for my interests while they
explore sectors of the information space that I normally wouldn't
frequent, I find that the help I receive far outweighs the energy
I expend helping others: A perfect fit of altruism and self-interest.
For example, I was invited to join a panel of experts who advise
the U.S. Congress Office of Technology Assessment (OTA). The subject
of the assessment is "Communication Systems for an Information
Age." Before I went to Washington for my first panel meeting,
I opened a conference in the Well and invited assorted information-freaks,
technophiles, and communication experts to help me come up with
something to say.
By the time I sat down with the captains of industry, government
advisers, and academic experts at the panel table, I had over 200
pages of expert advice from my own panel. I wouldn't have been able
to garner that much knowledge of my subject in an entire academic
or industrial career, and it took me (and my virtual community)
six weeks. The same strategy can be applied to an infinite domain
of problem areas, from literary criticism to software evaluation."
(from "Virtual Communities"
WHOLE EARTH REVIEW, Winter 1988)
"""""""""""""""""""""""""""MAIL
ARTISTS""""""""""""""""""""""""""
Chuck Welch
A networking mail art friend recently (e)mailed a devilish network
tongue twister that partly explains my purpose for telecommunicating
in Reflux. "How much work could a network work id a network
could net work?" (Pan). I prefer playfully netplerking without
all that ponderous work, "How much play could a network plerk
if a network could netplerk?" How might the worlds of telecommunication
and mail artists interconnect to work and play the nets together?
I want to bridge worlds. This message is my medium.
For further information see: Welch, Chuck. NETWORKING CURRENTS:
CONTEMPORARY MAIL ART SUBJECTS AND ISSUES. Boston, Massachusetts:
Sandbar Willow Press, 1986.
"""""""""""""""""""""""""YOUR
WORDS?"""""""""""""""""""""""
Judy Malloy
jmalloy@well.com
MAKING ART ONLINE is a continuing project. Send *your* words to
me at the above address
"""""""""""""""""""""END
MAKING ART ONLINE!""""""""""""""""""
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
See also Judy Malloy, "OK Research, OK Genetic Engineering, Bad Information: Information Art
Describes Technology" at
http://www.judymalloy.net/okge.html
|